Gears of War 4 Review
It will be officially releasing on 11th of October and is one of the most expected games of the year.The last time we had a new Gears of War game was in 2013 – the divisive Gears of War Judgment – for the Xbox 360.
The game features ridiculous set pieces that have you waging war in volatile conditions, such as wind flares – a heady mix of tornadoes and lightning – as you take on grotesque abominations hell-bent on ending you.
Gears of War 4 feels like the most dynamic entry in the series to date. Aside from its grand action sequences and cut-scenes, the gunplay stands out, feeling a little less clunky than previous installments.
Better animations,more accurate and real like guns, traversal is smooth too, and all of this makes the game a treat to play.
Gears of War 4’s story and character time works as well as it does for several reasons. The writing is matter-of-fact, avoiding over-stoicism and also overwrought fluff for the most part. It also helps that Gears of War 4 is stunning.
It’s easily the best looking game on Xbox One, and a number of brightly lit daylight environments in addition to a flood of color everywhere else, particularly deep reds and greens, remove the “muddy” and “monochromatic” qualifiers that were often flung at the original Gears of War and its sequels.
From kinetic setpieces that feel ripped from action adventure franchises like Uncharted to quieter moments often pierced by brilliant storms in the distance, Gears of War 4 stands next to any other release this year.
But unlike many other action games, Gears of War 4 allows you time to explore spaces without fighting. Encounters can often be spaced apart by minutes, rather than seconds, and not usually by cutscenes.
The Gears of War series has always been good at this, but The Coalition takes things a step further, often throwing red herrings your way about when a fight might break out. Previously, cover objects placed strategically always meant a fight was about to start. In Gears of War 4, the game might just be fucking with your head. It leads to a more refined but clearly present sense of combat tension.
Also of note is the game’s pacing, which is near perfect. The game eases you into a steady flow of firefights punctuated by segments of exploration, mixed with occasional scenarios where you’re protecting a key location by setting up turrets, barricades, and the like. These segments play like the franchise’s Horde mode – having you fight off waves of enemies – and do a fine job of bookending specific chapters, and amping up the sense of tension.
Ultimately, not much has changed, but that’s exactly why it’s so good. It’s been over three years since Gears Of War: Judgment, so jumping back in is like reacquainting yourself with an old friend. There are new modes – such as Dodgeball where you kill members of the opposition to revive deceased members of your own squad – but the real joy comes in how unique it still feels.
There’s such a deliberate pace to Gears online that you can’t help but warm to it – even if it has been sped up a touch. New additions such as the ability to reach over cover and grab your enemy (before pulling them over said cover and stabbing them to death) up the ante higher still.
curve has been reintroduced, and while it won’t take skilled players long to master, this is the perfect balance between then and now. Although, yes, the shotgun will still be most people’s weapon of choice.
There’s so much more that could be said about Gears Of War – from new weapons to the skillfully designed multiplayer maps, to the well-thought-out story – that it’s easy to continually sing its praises, but a large part of the joy is discovering these for yourself.
Still the best third-person shooterp
New weapons are great
Multiplayer is still utterly addictive
Story takes you on a good ride
Tab 2 content
New characters are a little limp
Robot threat is a bit dull
A couple of really slow moments
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